09292014_spacemarines

New and Old Pixel Art

I really enjoy pixel art as a pure creative medium. Every piece of the work is discrete, and every choice matters in a very interesting way. Plus, traditional limited palettes force artists to problem-solve in ways they might not otherwise.

I’m planning on setting up a pixel art portion of my gallery, but until then, here are a few pieces from the past couple of years.

 

09292014_spacemarines

 

This 2014 piece was just for fun and practice. Generic space marines, and some retro scifi props.

 

2012mummydestruction

Assets from a game I made in Stencyl in 2013. I only spent ten days on it, and it was my first game in about 10 years, so I don’t fully recommend playing it.

Here’s a link anyway.

 

2012martiancommando

 

This is a 2012 pixel art adaptation of some sketches I made a while back. No constrained palette, but very low-res made capturing form interesting.

2014_CentauriRift

Work – Centauri Rift

A freelance job I did in 2014 for Jacques Boulet’s in-progress board game. I was responsible for concepts, a cover/splash image illustration, and the graphic and functional layout design of the player boards.

2014_CentauriRift

Art assets for the 2D browser game, Horse World Online

Work – Horse World Online

Some freelance work I did in 2014. Non isometric 2D games provide interesting challenges in choosing perspective. www.horseworldonline.net

 

Art assets for the 2D browser game, Horse World Online

Art assets for the 2D browser game, Horse World Online

Art Assets for the 2D browser game Horse World Online

Art Assets for the 2D browser game Horse World Online