I really enjoy pixel art as a pure creative medium. Every piece of the work is discrete, and every choice matters in a very interesting way. Plus, traditional limited palettes force artists to problem-solve in ways they might not otherwise.
I’m planning on setting up a pixel art portion of my gallery, but until then, here are a few pieces from the past couple of years.
This 2014 piece was just for fun and practice. Generic space marines, and some retro scifi props.
Assets from a game I made in Stencyl in 2013. I only spent ten days on it, and it was my first game in about 10 years, so I don’t fully recommend playing it.
Here’s a link anyway.
This is a 2012 pixel art adaptation of some sketches I made a while back. No constrained palette, but very low-res made capturing form interesting.